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How I Am Setsuna Uses a State Stack: Interiors

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About a quarter of the way through this playthrough of I am Setsuna at E3, the player enters a house.


The player enters a house, which triggers a special case of the Map state, the Interior state to be pushed onto the stack.

| Interior ←push |
| Map            |

It’s hard to tell how the interior state differs from the town map and the forest map from the beginning of the video. In fact, I think that you could cover similar features with a simple Map state that knows where triggers (for, for example, Dialog or Treasure) and exits are placed.

So, it’s likely that the I am Setsuna developers are using a generalized Map state to cover these cases.

This leads us to the final state I want to explore, a state to capture the Overworld.