Arne over at Android Arts codified a taxonomy of proportion types in character design. I’ve kept track of a few examples I’ve come across to share with you below.
An introductory FATE Accelerated Edition (FAE) adventure in the spirit of Ghostbusters International
Here’s a handy resource that I will be sure to use in the future: game-icons.net.
The site has thousands of icons available under a CC by 3.0 license. I am not a lawyer, but by my read this means you can reuse, redistribute, and remix the icons provided you give appropriate credit, indicate if changes were made, and provide a link to the license.
Check the site out and tweet me if you use or have used the icons in your game.
Closing the year with a quote from Picasso:
Learn the rules like a pro, so you can break them like an artist.